Kinematics
Vectors and Scalars
Vectors: quantities that are fully described by a magnitude and a direction (e.g. velocity, displacement, acceleration, force, etc.)
Scalars: quantities that are fully described by just a magnitude (e.g. speed, mass, temperature, distance, time, etc.)
Vector Arithmetic
- If the scalar has a negative value, reverse the vector to point in the opposite direction
- Dividing by a scalar is the same as multiplying by the reciprocal (e.g. a/2 is the same as ½ x A)
Multiplying a Vector by a Scalar:
- When vectors have the same direction, add the magnitudes
- When vectors have opposite directions, subtract the magnitudes
Adding Vectors (Resultant Vectors):
- Reverse the process of adding two perpendicular vectors
- Use trigonometry laws (SohCahToa) to break up vectors into x and y components
Resolving a Vector:
Motion
- Position (s): where an object is relative to a reference point (vector)
- Displacement: defined as the change in position, where displacement = final position - initial position (vector)
- Distance: length of the path followed by an object (scalar)
- Velocity (v): defined as the rate of change of position, hence v = Δs/Δt (vector)
- Speed: defined as distance divided by time, or d/t (scalar)
- Acceleration (a): defined as the rate of change of velocity, hence a = Δv/Δt (vector)
Motion Quantities
- The gradient of lines represents the velocity
Displacement vs Time Graphs
- The gradient of lines represents the acceleration
- The area under lines/curves represents the displacement of the body:
- Above the x-axis represents a positive displacement
- Below the x-axis represents a negative displacement
Velocity vs Time Graphs
- When an object is dropped near the surface of the Earth
- Only gravity acts on objects
- Objects are uniformly accelerating, having an acceleration pointing downards with a magnitude of: g = -9.81 ms-2
Free Fall
Equations of Motion
- v = u + at, where v is the final velocity, u is the initial velocity, a is the acceleration, and t is the time
- s = (u+v)/2, where s is the displacement, v is the final velocity, u is the initial velocity, and t is the time
- s = ut + ½at2, where s is the displacement, v is the final velocity, u is the initial velocity, a is the acceleration, and t is the time
- v2 = u2 + 2as, where s is the displacement, v is the final velocity, a is the acceleration, and t is the time
Projectile Motion
The motion of an object thrown or projected into the air.
- The horizontal and vertical components of objects can be treated and solved separately from each other
- The only factor that connects the horizontal and vertical components is time
- Convert velocities and angles into vertical and horizontal components of speed, so the equations of motions can be used
Solving Projectile Motion Problems
- Determined by the vertical quantities of motion
- Use the vertical component of the initial speed, a = -9.81, and v = 0 (the vertical speed is 0 when the maximum height is reached)
Calculating the Maximum Height
- Determined by the vertical quantities of motion
- Use the vertical component of the initial speed, and the velocity when the object hits the ground
Calculating the Time of Flight
- Determined by the horizontal quantities of motion
- Use the horizontal component of the initial speed
Calculating the Range (Horizontal Distance)
Fluid Resistance
Fluid: a substance that does not have a fixed shape and can flow easily (e.g. air and water).
- The trajectory is a different shape (it is not parabolic)
- The maximum height is lower, and the range is shorter
- The velocity will be lower
- An object travelling upwards will reach its maximum height sooner, so the time of flight when going up is less
- An object travelling downwards will experience an upwards resistance, so the time of flight when going down is greater
Air Resistance (Projectile Motion)
- As an object falls its speed increases, and so does the air resistance
- Eventually air resistance becomes equal to the force of gravity, and the object stops accelerating - thus reaching its terminal velocity
Air Resistance (Free Fall)